Space Invaders is going to be made into a film. Produced by Mark Gordon (Saving Private Ryan, The Day After Tomorrow, 2012), Jason Blum (Paranormal Activity) and Guymon Casady (the upcoming Expendables).
From the LA Times:
With a movie version of Missile Command essentially set up at Fox and an adaptation of Asteroids in development at Universal, it was only a matter of time before a studio decided to take on the grandfather of all video games, Space Invaders.
Unfortunately, that’s true.
And for the love of God. Everything about that quote kinda summarises the lack of imagination in Hollywood. You could slap the name Space Invaders on Star Wars, Star Trek, or Independence Day. That’s how little narrative the game has. You could say that any of those films are based on it. Yet the studios are still reaching to it for a story and a film. Maybe that’s why it’s being adapted, for some creative freedom? But then why not just create an entirely new sci-fi? Why does the Space Invaders name have to be present at all? Is that really going to draw in more of an audience than an original sci-fi? Just…why?
Missile Command, Asteroids, and Space Invaders are famous for their impactful gameplay, at the times they were made. They are integrally games, having no real plot or anything else. It’s all about playing it – not watching it. If you’re not actively involved, there’s no point. There are hundreds of games that could make brilliant movies; games that are more than something with no story and a few pixels. Any plotline from the Halo universe could be great. An action-packed war film, or series of films, combining the plots of Modern Warfare 1 & 2 would be spectacular. And I’ve always maintained that Grand Theft Auto IV could be turned into an amazing two or three-part action-crime epic.
Why Space Invaders?!